In my previous post about doing many different music-related jobs, I had a huge list of roles that I’ve assumed for various projects in the past, both my own and other people’s. One of those roles was sound designer, and I thought I’d talk a little bit about that in this post.
I’ve done a few sound design gigs over the years, the first of which threw me into the deep end – doing the sound design elements, re-recording dialogue, and recording foley for The Girl Who Lived, an independently produced feature-length film. I got onto the gig through friends at Main Street Studios and spent the best part of a few weeks building the sound-world of the film from the ground up, scene by scene.
Over the last couple of weeks, I’ve been working with a friend of mine, a visual artist, on creating the first scene of a stop-motion animated film called Geschöpf. Matt Murchie, the friend in question, won the ‘experimental’ category of the National Campus Film Competition last year (watch the winning film, ‘The Short Life of Eksiliksi’, here), and is continuing his animation work in his own distinctive and unique style with this new project, which we hope to work more on over the Summer, maybe even finishing it before the new year.
I used a combination of creative-commons-licenced and self-recorded sound effects to accompany the creature from its humble beginnings and evolution. Sounds that you might not think would be suitable, such as dripping water, cupboard doors squeaking, or unwrapping a slice of processed cheese managed to find their way into the project. The music is, at present, a temporary idea. Because this is the first scene of a larger project still in progress, I am expecting the music to evolve over the course of production into something more cohesive to the film as a whole.
Check out what we’ve got so far on Vimeo: